RA3_MP3_Player/RA3MP3Playback.py

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from pathlib import Path
from textmenu import TextMenu
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import threading
import time
import os
import sys
import random
import re
import queue
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import tempfile
import psutil
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import subprocess
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import getpass
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if (os.name != "nt"):
import pty
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "1"
import pygame
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# Event to signal shutdown
shutdown_event = threading.Event()
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# ========================= CONFIG =========================
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DEBUG = False # Set True to enable debug overrides
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# Default paths (used if not in debug mode)
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DEFAULT_WIN_GAME_EXE = r"./qgame.dll"
DEFAULT_LIN_GAME_EXE = r"./qgame.so"
DEFAULT_PLAYLIST = r"./arena/music/playlist.txt"
DEFAULT_RA3_MAPS = r"./arena/music/ra3_maps.txt"
DEFAULT_ARENA0_BL = r"./arena/music/arena0_bl.txt"
DEFAULT_GAME_EXE = ""
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# Debug override paths
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DEBUG_WIN_GAME_EXE = r"D:/GOG Games/Quake III/qgame.dll"
DEBUG_LIN_GAME_EXE = r"D:/GOG Games/Quake III/qgame.so"
DEBUG_PLAYLIST = r"D:/GOG Games/Quake III/arena/music/playlist.txt"
DEBUG_RA3_MAPS = r"D:/GOG Games/Quake III/arena/music/ra3_maps.txt"
DEBUG_ARENA0_BL = r"D:/GOG Games/Quake III/arena/music/arena0_bl.txt"
DEBUG_GAME_EXE = ""
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if (os.name == "nt"):
DEFAULT_GAME_EXE = DEFAULT_WIN_GAME_EXE
DEBUG_GAME_EXE = DEBUG_WIN_GAME_EXE
else:
DEFAULT_GAME_EXE = DEFAULT_LIN_GAME_EXE
DEBUG_GAME_EXE = DEBUG_LIN_GAME_EXE
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# Initial volume
VOLUME_STEP = 0.1 # step for W/S volume control
# ==========================================================
# ====================== GLOBAL STATE =====================
volumecheck = False
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master_fd = None
gametypecheck = False
arenacheck = False
last_arena0 = "undefined"
is_ra3 = False
is_ra3_map = False
is_in_map = False
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ra3_maps_path = "."
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arena0_bl_path = "."
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playlist = []
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arena0_bl = []
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playlist_index = 0
current_mode = "shuffle" # sequential, shuffle, loop
volume = 0.5
is_playing = False
stop_flag = threading.Event()
serverstatus_sent = False
current_map = "nomap"
current_song = "nosong"
playlist_path = "undefined"
ra3_maps = set()
song_queue = queue.Queue()
ANSI_ESCAPE_RE = re.compile(
r'''
\x1B(?:
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[78] # ESC 7, ESC 8 (DEC save/restore)
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| \[ [0-?]* [ -/]* [@-~] # CSI sequences
| \] .*? (?:\x07|\x1B\\) # OSC sequences
| [@-Z\\-_] # Other 7-bit C1 controls
)
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| \x08\ \x08 # literal "\x08 \x08" sequence
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''',
re.VERBOSE
)
# ==========================================================
# ===================== UTILITY FUNCTIONS =================
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# Strip Quake-style color codes (^ followed by any character)
_QUAKE_COLOR_RE = re.compile(r"\^.")
def _strip_quake_colors(text):
return _QUAKE_COLOR_RE.sub("", text)
def find_pk3_subfolders(base_path):
"""
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Returns a list of strings for each subfolder under base_path that contains
at least one .pk3 file.
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The list always begins with:
baseq3\nQuake III Arena
Each subsequent entry is formatted as:
folder_name + "\n" + description
"""
base = Path(base_path)
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# Always start with baseq3
results = ["baseq3\nQuake III Arena"]
if not base.is_dir():
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return results
for entry in base.iterdir():
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if not entry.is_dir():
continue
folder_name = entry.name
folder_name_lower = folder_name.lower()
# Skip baseq3 during scan (already added)
if folder_name_lower == "baseq3":
continue
# Check for at least one .pk3 file
has_pk3 = any(
f.is_file() and f.suffix.lower() == ".pk3"
for f in entry.iterdir()
)
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if not has_pk3:
continue
# Special-case missionpack
if folder_name_lower == "missionpack":
results.append(f"{folder_name}\nQuake III Team Arena")
continue
# Description.txt handling
description_file = entry / "description.txt"
if description_file.is_file():
try:
with description_file.open("r", encoding="utf-8", errors="ignore") as f:
first_line = _strip_quake_colors(f.readline().strip())
if first_line:
results.append(f"{folder_name}\n{first_line}")
else:
results.append(f"{folder_name}\nNo description available")
except OSError:
results.append(f"{folder_name}\nNo description available")
else:
results.append(f"{folder_name}\nNo description available")
return results
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def acquire_single_instance(lockfile_base: str):
"""
Ensures only one instance of the program is running per user.
Uses a lock file in the temp directory and psutil to check for stale locks.
Returns (file descriptor, lockfile path) if acquired, None if another instance is running.
"""
username = getpass.getuser()
lockfile_name = f"{lockfile_base}_{username}.lock"
lockfile_path = os.path.join(tempfile.gettempdir(), lockfile_name)
# If lock file exists, check if PID inside is running
if os.path.exists(lockfile_path):
try:
with open(lockfile_path, "r") as f:
pid = int(f.read())
if psutil.pid_exists(pid):
# Another instance is running
return None, lockfile_path
else:
# Stale lock file; remove it
os.unlink(lockfile_path)
except Exception:
# Could not read PID; remove stale lock
try:
os.unlink(lockfile_path)
except:
pass
# Create lock file exclusively
try:
fd = os.open(lockfile_path, os.O_CREAT | os.O_EXCL | os.O_RDWR)
os.write(fd, str(os.getpid()).encode())
return fd, lockfile_path
except FileExistsError:
# Race condition: another process created it just now
return None, lockfile_path
def release_single_instance(fd, lockfile_path):
"""Closes the lock file and removes it."""
try:
os.close(fd)
except:
pass
try:
os.unlink(lockfile_path)
except:
pass
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def Check_Arena_Blacklist(arenaline: str) -> bool:
global arena0_bl_path
arena_bl_local = load_arena0_blacklist(arena0_bl_path)
for item in arena_bl_local:
if arenaline.lower().startswith(f"\"arena0\" is:\"{item.lower()}"):
return True
return False
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def strip_ansi(text: str) -> str:
return ANSI_ESCAPE_RE.sub("", text)
def playlist_watcher(path, poll_interval=1.0):
global playlist
try:
last_mtime = os.path.getmtime(path)
except FileNotFoundError:
last_mtime = 0
while not stop_flag.is_set():
try:
current_mtime = os.path.getmtime(path)
if current_mtime != last_mtime:
last_mtime = current_mtime
print("[DEBUG] Playlist file changed. Reloading playlist.")
playlist = load_playlist(path)
except FileNotFoundError:
pass # Playlist temporarily missing; ignore
time.sleep(poll_interval)
def track_watcher():
global is_playing
last_busy = False
while not stop_flag.is_set():
busy = pygame.mixer.music.get_busy()
if last_busy and not busy and is_playing:
# Track just finished
print("[DEBUG] Track finished. Advancing to next track.")
next_track()
last_busy = busy
time.sleep(0.1)
def parse_music_volume(line: str) -> float:
# Remove all ^<digit> color codes
clean_line = re.sub(r'\^\d', '', line)
# Extract the number inside quotes after "is:"
match = re.search(r'is\s*:\s*"(.*?)"', clean_line, re.IGNORECASE)
if not match:
#raise ValueError(f"Could not parse volume from line: {line}")
value_str = 0
else:
value_str = match.group(1)
try:
return float(value_str)
except ValueError:
raise ValueError(f"Invalid float value for volume: {value_str}")
def load_playlist(playlist_path):
global playlist_index
playlist_path = Path(playlist_path).resolve()
base_dir = playlist_path.parent
songs = []
try:
with open(playlist_path, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line:
continue
if line.startswith("#"):
continue
song_path = Path(line)
# If the playlist entry is relative, resolve it relative to playlist.txt
if not song_path.is_absolute():
song_path = base_dir / song_path
songs.append(str(song_path))
if current_mode == "shuffle":
random.shuffle(songs)
# Re-align song that's playing to new index
if current_song != "nosong":
_song_index = 0
_found_song = False
for s in songs:
_song_eval = Path(s).stem
if current_song == _song_eval:
_found_song = True
playlist_index = _song_index
break
_song_index += 1
if not _found_song:
playlist_index = 0
play_current()
except:
print(f"[DEBUG] Failed to open playlist.txt")
pass
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return songs
def load_ra3_maps(path):
maps = set()
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try:
with open(path, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if line:
maps.add(line.lower())
except:
print(f"[DEBUG] Failed to open ra3_maps.txt")
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return set()
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return maps
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def load_arena0_blacklist(path):
maps = set()
try:
with open(path, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if line:
maps.add(line.lower())
except:
print(f"[DEBUG] Failed to open ra3_maps.txt")
return set()
return maps
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def next_track():
global playlist
if not playlist:
return
global volumecheck
volumecheck = True
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send_command(pty_proc,"s_musicvolume")
global playlist_index
if current_mode == "loop":
pass # keep same index
else:
playlist_index = (playlist_index + 1) % len(playlist)
play_current()
def previous_track():
global playlist
if not playlist:
return
global volumecheck
volumecheck = True
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send_command(pty_proc,"s_musicVolume")
global playlist_index
if current_mode == "loop":
pass # keep same index
else:
playlist_index = (playlist_index - 1) % len(playlist)
play_current()
def play_current():
global is_playing, current_song, playlist
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if not playlist:
return
track = playlist[playlist_index]
if not os.path.isfile(track):
print(f"[DEBUG] Track not found: {track}")
return
try:
pygame.mixer.music.load(track)
pygame.mixer.music.set_volume(volume)
pygame.mixer.music.play()
is_playing = True
current_song = Path(track).stem
print(f"[DEBUG] Playing: {current_song} at volume {volume}")
threading.Timer(.1, lambda: send_command(pty_proc,f"echo\r\necho\r\necho\r\necho Playing: {current_song}")).start()
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except Exception as e:
print(f"[DEBUG] Couldn't start MP3 player': {e}")
def stop_playback():
global is_playing
pygame.mixer.music.stop()
is_playing = False
def toggle_pause():
global playlist
if not playlist:
return
global volumecheck
volumecheck = True
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send_command(pty_proc,"s_musicVolume")
global is_playing
if pygame.mixer.music.get_busy():
pygame.mixer.music.pause()
is_playing = False
else:
pygame.mixer.music.unpause()
is_playing = True
def change_mode():
global current_mode, playlist_path, playlist
modes = ["sequential", "shuffle", "loop"]
idx = modes.index(current_mode)
current_mode = modes[(idx + 1) % len(modes)]
print(f"[DEBUG] Mode changed to: {current_mode}")
send_command(pty_proc,f"echo _musicmode {current_mode}")
playlist = load_playlist(playlist_path)
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def monitor_game_pty(master_fd):
buffer = b""
while not stop_flag.is_set():
try:
data = os.read(master_fd, 1024)
except OSError:
break
if not data:
break
buffer += data
while b"\n" in buffer:
line, buffer = buffer.split(b"\n", 1)
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#if os.name != "nt":
# line = apply_backspaces(line)
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line = strip_ansi(line.decode(errors="ignore")).strip()
if line:
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if line.startswith("]"):
line = line[1:]
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if "--debug" in sys.argv:
print(f"[GAME] {line}", flush=True)
if "--rawdebug" in sys.argv:
print(f"[GAME RAW] {repr(line)}", flush=True)
handle_game_line(line, pty_proc)
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def monitor_game(proc):
#subprocess version
global serverstatus_sent
buffer = b""
while not stop_flag.is_set():
data = proc.stdout.read(1024)
if not data:
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break
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buffer += data
while b"\n" in buffer:
line, buffer = buffer.split(b"\n", 1)
try:
line = line.decode(errors="ignore")
except:
continue
line = strip_ansi(line).strip()
if line:
if any(arg.lower() == "--debug" for arg in sys.argv):
print(f"[GAME] {line}")
if any(arg.lower() == "--rawdebug" for arg in sys.argv):
print(f"[GAME RAW] {repr(line)}")
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handle_game_line(line, proc)
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def handle_game_line(line, pty_proc):
global volume, current_map, ra3_maps, ra3_maps_path, volumecheck, is_ra3, gametypecheck, is_playing, arenacheck, is_in_map, is_ra3_map, last_arena0
global serverstatus_sent
if is_ra3 == False or is_in_map == False: is_ra3_map = False
#Loading vm file vm/ui.qvm...
#if "Sound initialization successful." in line:
if "Loading vm file vm/ui.qvm..." in line:
gametypecheck = True
is_in_map = False
threading.Timer(.3, lambda: send_command(pty_proc,"fs_game")).start()
elif "\"fs_game\" is:\"" in line and gametypecheck:
gametypecheck = False
if "\"fs_game\" is:\"arena" in line:
if is_ra3 == False:
print(f"[DEBUG] Active mod is Rocket Arena 3 - enabling music playback")
is_ra3 = True
volumecheck = True
threading.Timer(.5, lambda: send_command(pty_proc,"s_musicVolume")).start()
if playlist:
if current_mode == "shuffle":
global playlist_index
playlist_index = random.randint(0, len(playlist) - 1)
threading.Timer(1.0, play_current).start()
else:
if not is_playing:
next_track()
threading.Timer(.2, lambda: send_command(pty_proc,"bind [ echo ]\\prevtrack\r\nbind ] echo ]\\nexttrack\r\nbind \\ echo ]\\musicmode\r\nbind ' echo ]\\pausetrack")).start()
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else:
#print(f"[DEBUG] Active mod is NOT Rocket Arena 3 - disabling music playback")
is_ra3 = False
if is_playing:
stop_playback()
elif line.startswith("]\\showvars"):
threading.Timer(.1, lambda: send_command(pty_proc,f"echo is_ra3 = {is_ra3}\r\necho is_in_map = {is_in_map}\r\necho is_ra3_map = {is_ra3_map}")).start()
if is_ra3:
if line.startswith("\"s_musicVolume\"") and volumecheck == True:
volumecheck = False
svolume = parse_music_volume(line)
if svolume > 0:
if volume != svolume:
volume = svolume
pygame.mixer.music.set_volume(volume)
print(f"[DEBUG] Set music volume to {volume} by game client.")
elif line.startswith("]\\nexttrack"):
if (is_in_map and is_ra3_map) or (is_in_map == False):
next_track()
else:
threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
elif line.startswith("]\\prevtrack"):
if (is_in_map and is_ra3_map) or (is_in_map == False):
previous_track()
else:
threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
elif line.startswith("]\\pausetrack"):
if (is_in_map and is_ra3_map) or (is_in_map == False):
toggle_pause()
else:
threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
elif line.startswith("]\\musicmode"):
if (is_in_map and is_ra3_map) or (is_in_map == False):
change_mode()
else:
threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
elif line.startswith("Com_TouchMemory:"):
is_in_map = True
arenacheck = True
threading.Timer(.5, lambda: send_command(pty_proc,f"arena0")).start()
elif "\"arena0\" is:" in line and arenacheck:
if line == last_arena0:
same_map = True
else:
same_map = False
last_arena0 = line
arenacheck = False
if line.startswith("\"arena0\" is:\"Arena Number 1"):
print(f"[DEBUG] Not an RA3 map. Checking for override.")
serverstatus_sent = True
threading.Timer(.1, lambda: send_command(pty_proc,f"serverstatus")).start()
else:
if not same_map:
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if not Check_Arena_Blacklist(line):
print(f"[DEBUG] RA3 map detected. Advancing track.")
is_ra3_map = True
next_track()
else:
print(f"[DEBUG] RA3 Arena found on blacklist - disabling music.")
is_ra3_map = False
stop_playback()
elif "mapname" in line.lower() and serverstatus_sent:
serverstatus_sent = False
current_map = line.split()[-1].lower()
ra3_maps = load_ra3_maps(ra3_maps_path)
if current_map in ra3_maps:
print(f"[DEBUG] Found override for: {current_map}. Advancing track.")
is_ra3_map = True
next_track()
else:
print(f"[DEBUG] Unknown map: {current_map}. Stopping playback.")
is_ra3_map = False
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threading.Timer(.3, lambda: stop_playback()).start()
#stop_playback()
def send_command(proc, cmd):
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global master_fd
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#subprocess version
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try:
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if os.name == "nt":
proc.stdin.write((cmd + "\r\n").encode())
proc.stdin.flush()
else:
os.write(master_fd, (cmd + "\n").encode())
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except Exception as e:
print(f"[DEBUG] Failed to send command: {e}")
# ==========================================================
# ======================== MAIN ===========================
def main():
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global playlist, ra3_maps, pty_proc, playlist_path, ra3_maps_path, arena0_blacklist, arena0_bl_path, master_fd
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print(f"Loading Quake 3 Arena...")
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# Use debug paths if enabled
game_exe = DEBUG_GAME_EXE if DEBUG else DEFAULT_GAME_EXE
playlist_path = DEBUG_PLAYLIST if DEBUG else DEFAULT_PLAYLIST
ra3_maps_path = DEBUG_RA3_MAPS if DEBUG else DEFAULT_RA3_MAPS
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arena0_bl_path = DEBUG_ARENA0_BL if DEBUG else DEFAULT_ARENA0_BL
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# Load playlist and map list
playlist = load_playlist(playlist_path)
ra3_maps = load_ra3_maps(ra3_maps_path)
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arena0_bl = load_arena0_blacklist(arena0_bl_path)
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# Initialize pygame mixer
pygame.mixer.init()
# Start playlist watcher thread
playlist_thread = threading.Thread(target=playlist_watcher,args=(playlist_path,), daemon=True)
playlist_thread.start()
# Start track watcher thread
watcher_thread = threading.Thread(target=track_watcher, daemon=True)
watcher_thread.start()
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chosen_mod = None
run_mod = []
if "fs_game" not in sys.argv[1:]:
game_path = Path(game_exe)
items = find_pk3_subfolders(game_path.parent)
menu = TextMenu(
items,
width=60,
height=20,
title="Quake III Arena mod loader menu",
border_fg="light red",
border_bg="black",
inside_fg="dark red",
inside_bg="black",
selected_fg="black",
selected_bg="light red",
timeout=10
)
choice=menu.show()
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if choice != None:
chosen_mod = choice.split("\n", 1)[0]
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if chosen_mod != None:
run_mod = ["+set", "fs_game", chosen_mod]
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if os.name == "nt":
pty_proc = subprocess.Popen(
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[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
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stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
bufsize=0,
universal_newlines=False
)
master_fd = None
else:
master_fd, slave_fd = pty.openpty()
pty_proc = subprocess.Popen(
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[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
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stdin=slave_fd,
stdout=slave_fd,
stderr=slave_fd,
close_fds=True
)
os.close(slave_fd)
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# Monitor the game output
try:
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if os.name == "nt":
monitor_game(pty_proc)
else:
monitor_game_pty(master_fd)
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except KeyboardInterrupt:
print("Exiting...")
finally:
stop_flag.set()
stop_playback()
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if pty_proc:
try:
pty_proc.stdin.close()
except:
pass
try:
pty_proc.stdout.close()
except:
pass
try:
pty_proc.terminate()
except:
pass
try:
pty_proc.wait(timeout=5)
except:
pass
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pygame.mixer.quit()
def has_terminal():
return sys.stdout.isatty() and sys.stdin.isatty()
def relaunch_in_terminal():
# Detect the current folder and script/binary path
script = os.path.abspath(sys.argv[0])
# Choose a terminal emulator (Konsole, GNOME Terminal, xterm)
terminals = [
["konsole", "--hold", "-e"],
["gnome-terminal", "--", "bash", "-c"],
["xterm", "-hold", "-e"]
]
for term in terminals:
try:
subprocess.Popen(term + [script] + sys.argv[1:])
sys.exit(0) # exit the current GUI-launched process
except FileNotFoundError:
continue
# If no terminal found, just print a warning
print("No terminal emulator found. Please run from a terminal.")
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if __name__ == "__main__":
if (os.name != "nt"):
if not has_terminal():
relaunch_in_terminal()
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lock_fd, lock_path = acquire_single_instance("q3a_launcher.lock")
if lock_fd is None:
print("Another instance is already running.")
sys.exit(1)
try:
main()
finally:
release_single_instance(lock_fd, lock_path)
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# ==========================================================