New day, new build
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2 changed files with 184 additions and 75 deletions
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@ -22,7 +22,7 @@ import pygame
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shutdown_event = threading.Event()
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# ========================= CONFIG =========================
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DEBUG = True # Set True to enable debug overrides
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DEBUG = False # Set True to enable debug overrides
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# Default paths (used if not in debug mode)
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DEFAULT_WIN_GAME_EXE = r"./qgame.dll"
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@ -93,23 +93,73 @@ ANSI_ESCAPE_RE = re.compile(
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# ==========================================================
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# ===================== UTILITY FUNCTIONS =================
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# Strip Quake-style color codes (^ followed by any character)
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_QUAKE_COLOR_RE = re.compile(r"\^.")
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def _strip_quake_colors(text):
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return _QUAKE_COLOR_RE.sub("", text)
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def find_pk3_subfolders(base_path):
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"""
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Returns a list of subfolder names under base_path that contain
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Returns a list of strings for each subfolder under base_path that contains
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at least one .pk3 file.
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The list always begins with:
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baseq3\nQuake III Arena
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Each subsequent entry is formatted as:
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folder_name + "\n" + description
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"""
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base = Path(base_path)
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matches = []
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# Always start with baseq3
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results = ["baseq3\nQuake III Arena"]
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if not base.is_dir():
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return matches
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return results
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for entry in base.iterdir():
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if entry.is_dir():
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if any(f.is_file() and f.suffix.lower() == ".pk3" for f in entry.iterdir()):
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matches.append(entry.name)
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if not entry.is_dir():
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continue
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return matches
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folder_name = entry.name
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folder_name_lower = folder_name.lower()
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# Skip baseq3 during scan (already added)
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if folder_name_lower == "baseq3":
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continue
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# Check for at least one .pk3 file
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has_pk3 = any(
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f.is_file() and f.suffix.lower() == ".pk3"
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for f in entry.iterdir()
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)
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if not has_pk3:
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continue
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# Special-case missionpack
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if folder_name_lower == "missionpack":
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results.append(f"{folder_name}\nQuake III Team Arena")
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continue
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# Description.txt handling
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description_file = entry / "description.txt"
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if description_file.is_file():
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try:
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with description_file.open("r", encoding="utf-8", errors="ignore") as f:
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first_line = _strip_quake_colors(f.readline().strip())
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if first_line:
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results.append(f"{folder_name}\n{first_line}")
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else:
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results.append(f"{folder_name}\nNo description available")
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except OSError:
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results.append(f"{folder_name}\nNo description available")
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else:
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results.append(f"{folder_name}\nNo description available")
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return results
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def acquire_single_instance(lockfile_base: str):
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"""
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@ -579,36 +629,35 @@ def main():
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watcher_thread = threading.Thread(target=track_watcher, daemon=True)
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watcher_thread.start()
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# # # Launch quake process via subprocess
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# pty_proc = subprocess.Popen(
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# [game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
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# stdin=subprocess.PIPE,
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# stdout=subprocess.PIPE,
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# stderr=subprocess.STDOUT,
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# bufsize=0, # unbuffered
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# universal_newlines=False)
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chosen_mod = None
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run_mod = []
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items = ["choice1","choice2","choice 3.","a","b","c","d"]
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menu = TextMenu(
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items,
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width=30,
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height=5,
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title="Choose your stink",
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border_fg="dark gray",
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border_bg="dark red",
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inside_fg="dark red",
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inside_bg="black",
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selected_fg="black",
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selected_bg="dark red",
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timeout=10
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)
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choice=menu.show()
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if "fs_game" not in sys.argv[1:]:
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game_path = Path(game_exe)
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items = find_pk3_subfolders(game_path.parent)
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print(f"You selected: {choice}")
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menu = TextMenu(
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items,
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width=60,
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height=20,
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title="Quake III Arena mod loader menu",
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border_fg="light red",
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border_bg="black",
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inside_fg="dark red",
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inside_bg="black",
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selected_fg="black",
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selected_bg="light red",
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timeout=10
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)
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choice=menu.show()
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chosen_mod = choice.split("\n", 1)[0]
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if chosen_mod != None:
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run_mod = ["+set", "fs_game", chosen_mod]
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if os.name == "nt":
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pty_proc = subprocess.Popen(
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[game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
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[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stderr=subprocess.STDOUT,
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@ -620,7 +669,7 @@ def main():
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master_fd, slave_fd = pty.openpty()
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pty_proc = subprocess.Popen(
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[game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
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[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
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stdin=slave_fd,
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stdout=slave_fd,
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stderr=slave_fd,
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142
textmenu.py
142
textmenu.py
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@ -83,7 +83,36 @@ class TextMenu:
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self._timeout_alarm = None
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self.last_click_time = 0
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self.last_click_pos = (0, 0) # Store last click position (x, y)
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self.last_clicked_index = -1 # Track which menu item was last clicked
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self.double_click_threshold = 0.3 # seconds
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self.position_threshold = 5 # pixels tolerance for position matching
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# Calculate the effective content width (accounting for borders and internal padding)
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content_width = width - 5 # subtract 3 to account for borders and internal padding
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# Function to center text by adding spaces to the left only, supporting newlines
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def center_text(text, total_width):
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if '\n' in text:
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# Split text into lines and center each line individually
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lines = text.split('\n')
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centered_lines = []
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for line in lines:
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if len(line) >= total_width:
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centered_lines.append(line)
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else:
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total_padding = total_width - len(line)
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left_padding = total_padding // 2
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centered_lines.append(' ' * left_padding + line)
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return '\n'.join(centered_lines)
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else:
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# Single line text
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text_len = len(text)
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if text_len >= total_width:
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return text
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total_padding = total_width - text_len
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left_padding = total_padding // 2
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return ' ' * left_padding + text
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# Custom button class that handles enter/space differently
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class SelectableButton(urwid.Button):
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@ -92,6 +121,8 @@ class TextMenu:
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def keypress(self, size, key):
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if key in ('enter', ' '):
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# For enter/space, trigger activation without generating click signal
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# Also cancel timeout here to ensure immediate response
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self._parent_menu._cancel_timeout()
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self._emit('activate')
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return None
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return super().keypress(size, key)
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@ -99,21 +130,39 @@ class TextMenu:
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# Buttons with proper click handling
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self.menu_widgets = []
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for i, c in enumerate(choices):
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btn = SelectableButton(c)
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# Add a newline prefix for better spacing, then center the text
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spaced_text = '\n' + c # Add newline prefix
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centered_text = center_text(spaced_text, content_width)
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btn = SelectableButton(centered_text)
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btn._parent_menu = self # Reference to parent menu for timeout control
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# Store original text without the newline prefix for return purposes
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original_choice = c
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def make_click_handler(choice_text, index):
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def click_handler(button):
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# Handle mouse clicks with double-click detection
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now = time.time()
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# Check if this is a double-click
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if now - self.last_click_time < self.double_click_threshold:
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# Double-click detected - return the selection
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# Store mouse coordinates when this click handler runs
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current_pos = (getattr(self, 'mouse_x', 0), getattr(self, 'mouse_y', 0))
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# Check if this is a double-click (same item, timing, and position match)
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is_same_item = (index == self.last_clicked_index)
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is_timely = (now - self.last_click_time < self.double_click_threshold)
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pos_match = (abs(current_pos[0] - self.last_click_pos[0]) <= self.position_threshold and
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abs(current_pos[1] - self.last_click_pos[1]) <= self.position_threshold)
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if is_same_item and is_timely and pos_match:
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# Double-click detected on the same item - return the selection
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self._cancel_timeout()
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self.selected = choice_text
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self.selected = choice_text # Use original text without prefix/newline
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raise urwid.ExitMainLoop()
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else:
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# Single click - just focus the item (like keyboard navigation)
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# Single click or click on different item - just focus the item
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self._cancel_timeout()
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self.last_clicked_index = index
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self.last_click_pos = current_pos
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self.list_walker.set_focus(index)
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self.last_click_time = now
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@ -122,18 +171,56 @@ class TextMenu:
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def make_activate_handler(choice_text):
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def activate_handler(button):
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# Handle enter/space activation
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# Timeout already canceled in button's keypress method
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# But call it again to be safe and ensure consistency with click handler
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self._cancel_timeout()
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self.selected = choice_text
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self.selected = choice_text # Use original text without prefix/newline
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raise urwid.ExitMainLoop()
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return activate_handler
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urwid.connect_signal(btn, 'click', make_click_handler(c, i))
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urwid.connect_signal(btn, 'activate', make_activate_handler(c))
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self.menu_widgets.append(urwid.AttrMap(btn, None, focus_map='selected'))
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urwid.connect_signal(btn, 'click', make_click_handler(original_choice, i)) # Use original text for selection
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urwid.connect_signal(btn, 'activate', make_activate_handler(original_choice)) # Use original text for selection
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attr_mapped_btn = urwid.AttrMap(btn, None, focus_map='selected')
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self.menu_widgets.append(attr_mapped_btn)
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# Scrollable ListBox
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# Custom ListBox that intercepts navigation keys and mouse events
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class TimedListBox(urwid.ListBox):
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def keypress(self, size, key):
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# Cancel timeout for navigation keys and mouse wheel
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if key in ('up', 'down', 'page up', 'page down', 'home', 'end'):
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self.parent_obj._cancel_timeout()
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# Process the key normally
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result = super().keypress(size, key)
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# Return the result (None if handled, otherwise the unhandled key)
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return result
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def mouse_event(self, size, event, button, col, row, focus):
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# Store mouse coordinates for double-click detection
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if event == 'mouse press':
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# Store the mouse coordinates when a click occurs
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self.parent_obj.mouse_x = col
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self.parent_obj.mouse_y = row
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# Handle mouse wheel events
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if button == 4: # Mouse wheel up
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self.parent_obj._cancel_timeout()
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self.keypress(size, 'up')
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return True
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elif button == 5: # Mouse wheel down
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self.parent_obj._cancel_timeout()
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self.keypress(size, 'down')
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return True
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# Call parent mouse_event method for other mouse events
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return super().mouse_event(size, event, button, col, row, focus)
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# Scrollable ListBox with timeout handling
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self.list_walker = urwid.SimpleFocusListWalker(self.menu_widgets)
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self.listbox = urwid.ListBox(self.list_walker)
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self.listbox = TimedListBox(self.list_walker)
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self.listbox.parent_obj = self # Provide access to parent methods
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self.listbox = urwid.AttrMap(self.listbox, 'inside')
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# Fix height
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@ -160,7 +247,7 @@ class TextMenu:
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self.loop = urwid.MainLoop(
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self.frame,
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palette=self.palette,
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unhandled_input=self._unhandled_input,
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#unhandled_input=self._unhandled_input,
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handle_mouse=True
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)
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@ -171,33 +258,6 @@ class TextMenu:
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self._timeout_alarm = None
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self.linebox.set_title(self.title) # restore original title
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# Keyboard or mouse input - handle ALL input types
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def _unhandled_input(self, key):
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# Cancel timeout on ANY input
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self._cancel_timeout()
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# Handle Enter key immediately (like double-click behavior)
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if key in ('enter', ' '):
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focus_widget, _ = self.listbox.get_focus()
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if focus_widget:
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# Get the button text from the nested widgets
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btn_text = focus_widget.original_widget.base_widget.get_label()
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self.selected = btn_text
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raise urwid.ExitMainLoop()
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elif key == 'esc':
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self.selected = None
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raise urwid.ExitMainLoop()
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# Handle navigation keys that should stop timer but not select
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elif key in ('up', 'down', 'page up', 'page down'):
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# Timer already cancelled above, just continue
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# Navigation already changes focus automatically
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pass
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# Handle mouse events that should stop timer
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elif isinstance(key, tuple) and len(key) >= 3 and key[0].startswith('mouse'):
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# This catches mouse events like ('mouse press', 1, x, y)
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# Timer already cancelled above, continue with normal processing
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pass
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# Timeout exit
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def _timeout_exit(self, loop, user_data=None):
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self.selected = None
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@ -215,7 +275,7 @@ class TextMenu:
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self.linebox.set_title(f"{self.title} ({math.ceil(remaining)}s)")
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# Schedule next update in 0.1s for precise timing
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# Schedule next update in 0.1s for precise tracking
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self._timeout_alarm = loop.set_alarm_in(0.1, self._update_timer)
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def show(self):
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