493 lines
16 KiB
Python
493 lines
16 KiB
Python
from pathlib import Path
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import threading
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import time
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import os
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import sys
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import random
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import re
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import queue
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import readchar
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import winpty
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import ctypes
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os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "1"
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import pygame
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#user32 = ctypes.WinDLL("user32", use_last_error=True)
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kernel32 = ctypes.WinDLL("kernel32", use_last_error=True)
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# Event to signal shutdown
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shutdown_event = threading.Event()
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ERROR_ALREADY_EXISTS = 183
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# ========================= CONFIG =========================
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DEBUG = False # Set True to enable debug overrides
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# Default paths (used if not in debug mode)
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DEFAULT_GAME_EXE = r".\qgame.dll"
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DEFAULT_PLAYLIST = r".\arena\music\playlist.txt"
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DEFAULT_RA3_MAPS = r".\arena\music\ra3_maps.txt"
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# Debug override paths
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DEBUG_GAME_EXE = r"D:\GOG Games\Quake III\quake3e_con.exe"
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DEBUG_PLAYLIST = r"D:\GOG Games\Rocket Arena 3\arena\music\playlist.txt"
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DEBUG_RA3_MAPS = r"D:\GOG Games\Rocket Arena 3\arena\music\ra3_maps.txt"
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# Initial volume
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VOLUME_STEP = 0.1 # step for W/S volume control
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# ==========================================================
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# ====================== GLOBAL STATE =====================
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volumecheck = False
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gametypecheck = False
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arenacheck = False
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last_arena0 = "undefined"
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is_ra3 = False
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is_ra3_map = False
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is_in_map = False
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ra3_maps_path = "."
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playlist = []
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playlist_index = 0
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current_mode = "shuffle" # sequential, shuffle, loop
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volume = 0.5
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is_playing = False
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stop_flag = threading.Event()
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serverstatus_sent = False
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current_map = "nomap"
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current_song = "nosong"
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playlist_path = "undefined"
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ra3_maps = set()
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song_queue = queue.Queue()
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ANSI_ESCAPE_RE = re.compile(
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r'''
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\x1B(?:
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[78] # ESC 7, ESC 8 (DEC save/restore)
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| \[ [0-?]* [ -/]* [@-~] # CSI sequences
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| \] .*? (?:\x07|\x1B\\) # OSC sequences
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| [@-Z\\-_] # Other 7-bit C1 controls
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)
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''',
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re.VERBOSE
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)
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# ==========================================================
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# ===================== UTILITY FUNCTIONS =================
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def acquire_single_instance(name: str):
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handle = kernel32.CreateMutexW(
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None, # lpMutexAttributes
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False, # bInitialOwner
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name # lpName
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)
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if not handle:
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raise ctypes.WinError(ctypes.get_last_error())
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if kernel32.GetLastError() == ERROR_ALREADY_EXISTS:
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kernel32.CloseHandle(handle)
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return None
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return handle
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def strip_ansi(text: str) -> str:
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return ANSI_ESCAPE_RE.sub("", text)
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def playlist_watcher(path, poll_interval=1.0):
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global playlist
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try:
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last_mtime = os.path.getmtime(path)
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except FileNotFoundError:
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last_mtime = 0
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while not stop_flag.is_set():
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try:
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current_mtime = os.path.getmtime(path)
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if current_mtime != last_mtime:
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last_mtime = current_mtime
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print("[DEBUG] Playlist file changed. Reloading playlist.")
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playlist = load_playlist(path)
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except FileNotFoundError:
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pass # Playlist temporarily missing; ignore
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time.sleep(poll_interval)
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def track_watcher():
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global is_playing
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last_busy = False
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while not stop_flag.is_set():
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busy = pygame.mixer.music.get_busy()
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if last_busy and not busy and is_playing:
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# Track just finished
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print("[DEBUG] Track finished. Advancing to next track.")
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next_track()
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last_busy = busy
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time.sleep(0.1)
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def parse_music_volume(line: str) -> float:
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# Remove all ^<digit> color codes
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clean_line = re.sub(r'\^\d', '', line)
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# Extract the number inside quotes after "is:"
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match = re.search(r'is\s*:\s*"(.*?)"', clean_line, re.IGNORECASE)
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if not match:
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#raise ValueError(f"Could not parse volume from line: {line}")
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value_str = 0
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else:
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value_str = match.group(1)
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try:
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return float(value_str)
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except ValueError:
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raise ValueError(f"Invalid float value for volume: {value_str}")
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def load_playlist(playlist_path):
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global playlist_index
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playlist_path = Path(playlist_path).resolve()
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base_dir = playlist_path.parent
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songs = []
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with open(playlist_path, "r", encoding="utf-8") as f:
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for line in f:
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line = line.strip()
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if not line:
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continue
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if line.startswith("#"):
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continue
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song_path = Path(line)
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# If the playlist entry is relative, resolve it relative to playlist.txt
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if not song_path.is_absolute():
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song_path = base_dir / song_path
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songs.append(str(song_path))
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if current_mode == "shuffle":
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random.shuffle(songs)
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# Re-align song that's playing to new index
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if current_song != "nosong":
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_song_index = 0
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_found_song = False
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for s in songs:
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_song_eval = Path(s).stem
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if current_song == _song_eval:
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_found_song = True
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playlist_index = _song_index
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break
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_song_index += 1
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if not _found_song:
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playlist_index = 0
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play_current()
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return songs
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def load_ra3_maps(path):
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maps = set()
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try:
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with open(path, "r", encoding="utf-8") as f:
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for line in f:
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line = line.strip()
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if line:
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maps.add(line.lower())
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except PermissionError:
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# File is locked by another process (e.g., Notepad)
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# Decide how your app should behave
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return set()
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return maps
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def next_track():
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global volumecheck
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volumecheck = True
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send_command(pty_proc,"s_musicvolume")
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global playlist_index
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if current_mode == "loop":
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pass # keep same index
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else:
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playlist_index = (playlist_index + 1) % len(playlist)
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play_current()
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def previous_track():
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global volumecheck
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volumecheck = True
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send_command(pty_proc,"s_musicVolume")
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global playlist_index
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if current_mode == "loop":
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pass # keep same index
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else:
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playlist_index = (playlist_index - 1) % len(playlist)
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play_current()
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def play_current():
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global is_playing, current_song
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if not playlist:
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return
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track = playlist[playlist_index]
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if not os.path.isfile(track):
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print(f"[DEBUG] Track not found: {track}")
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return
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try:
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pygame.mixer.music.load(track)
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pygame.mixer.music.set_volume(volume)
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pygame.mixer.music.play()
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is_playing = True
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current_song = Path(track).stem
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print(f"[DEBUG] Playing: {current_song} at volume {volume}")
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo\r\necho\r\necho\r\necho Playing: {current_song}")).start()
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except Exception as e:
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print(f"[DEBUG] Couldn't start MP3 player': {e}")
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def stop_playback():
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global is_playing
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pygame.mixer.music.stop()
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is_playing = False
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def toggle_pause():
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global volumecheck
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volumecheck = True
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send_command(pty_proc,"s_musicVolume")
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global is_playing
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if pygame.mixer.music.get_busy():
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pygame.mixer.music.pause()
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is_playing = False
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else:
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pygame.mixer.music.unpause()
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is_playing = True
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def change_mode():
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global current_mode, playlist_path, playlist
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modes = ["sequential", "shuffle", "loop"]
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idx = modes.index(current_mode)
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current_mode = modes[(idx + 1) % len(modes)]
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print(f"[DEBUG] Mode changed to: {current_mode}")
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send_command(pty_proc,f"echo _musicmode {current_mode}")
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playlist = load_playlist(playlist_path)
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#def adjust_volume(up=True):
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# global volume
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# volume = min(1.0, max(0.0, volume + (VOLUME_STEP if up else -VOLUME_STEP)))
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# pygame.mixer.music.set_volume(volume)
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# print(f"[DEBUG] Volume: {volume:.2f}")
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# ==========================================================
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# ==================== QUAKE MONITOR ======================
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def monitor_game(pty_proc):
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global serverstatus_sent
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buffer = ""
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while not stop_flag.is_set() or shutdown_event.is_set():
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try:
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data = pty_proc.read(1024)
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if not data:
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break
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# Normalize to string
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if isinstance(data, bytes):
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data = data.decode(errors="ignore")
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buffer += data
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while "\n" in buffer:
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line, buffer = buffer.split("\n", 1)
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line = strip_ansi(line).strip()
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if line:
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#print(f"[GAME] {line}")
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#print(f"[GAME RAW] {repr(line)}")
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handle_game_line(line, pty_proc)
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except EOFError or KeyboardInterrupt:
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break
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def handle_game_line(line, pty_proc):
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global volume, current_map, ra3_maps, ra3_maps_path, volumecheck, is_ra3, gametypecheck, is_playing, arenacheck, is_in_map, is_ra3_map, last_arena0
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global serverstatus_sent
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if is_ra3 == False or is_in_map == False: is_ra3_map = False
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#Loading vm file vm/ui.qvm...
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#if "Sound initialization successful." in line:
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if "Loading vm file vm/ui.qvm..." in line:
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gametypecheck = True
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is_in_map = False
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threading.Timer(.3, lambda: send_command(pty_proc,"fs_game")).start()
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elif "\"fs_game\" is:\"" in line and gametypecheck:
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gametypecheck = False
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if "\"fs_game\" is:\"arena" in line:
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if is_ra3 == False:
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print(f"[DEBUG] Active mod is Rocket Arena 3 - enabling music playback")
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is_ra3 = True
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volumecheck = True
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threading.Timer(1.0, lambda: send_command(pty_proc,"s_musicVolume")).start()
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if current_mode == "shuffle":
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global playlist_index
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playlist_index = random.randint(0, len(playlist) - 1)
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threading.Timer(2.0, play_current).start()
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else:
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if not is_playing:
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next_track()
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else:
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print(f"[DEBUG] Active mod is NOT Rocket Arena 3 - disabling music playback")
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is_ra3 = False
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if is_playing:
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stop_playback()
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elif line.startswith("]\\showvars"):
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo is_ra3 = {is_ra3}\r\necho is_in_map = {is_in_map}\r\necho is_ra3_map = {is_ra3_map}")).start()
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if is_ra3:
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if line.startswith("\"s_musicVolume\"") and volumecheck == True:
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volumecheck = False
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svolume = parse_music_volume(line)
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if svolume > 0:
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if volume != svolume:
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volume = svolume
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pygame.mixer.music.set_volume(volume)
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print(f"[DEBUG] Set music volume to {volume} by game client.")
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elif line.startswith("]\\nexttrack"):
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if (is_in_map and is_ra3_map) or (is_in_map == False):
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next_track()
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\prevtrack"):
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if (is_in_map and is_ra3_map) or (is_in_map == False):
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previous_track()
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\pausetrack"):
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if (is_in_map and is_ra3_map) or (is_in_map == False):
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toggle_pause()
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\musicmode"):
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if (is_in_map and is_ra3_map) or (is_in_map == False):
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change_mode()
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("Com_TouchMemory:"):
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is_in_map = True
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arenacheck = True
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threading.Timer(.5, lambda: send_command(pty_proc,f"arena0")).start()
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elif "\"arena0\" is:" in line and arenacheck:
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if line == last_arena0:
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same_map = True
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else:
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same_map = False
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last_arena0 = line
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arenacheck = False
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if line.startswith("\"arena0\" is:\"Arena Number 1"):
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print(f"[DEBUG] Not an RA3 map. Checking for override.")
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serverstatus_sent = True
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threading.Timer(.1, lambda: send_command(pty_proc,f"serverstatus")).start()
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else:
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if not same_map:
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print(f"[DEBUG] RA3 map detected. Advancing track.")
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is_ra3_map = True
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next_track()
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elif "mapname" in line.lower() and serverstatus_sent:
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serverstatus_sent = False
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current_map = line.split()[-1].lower()
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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print(f"[DEBUG] Found override for: {current_map}. Advancing track.")
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is_ra3_map = True
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next_track()
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else:
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print(f"[DEBUG] Unknown map: {current_map}. Stopping playback.")
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is_ra3_map = False
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stop_playback()
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def send_command(pty_proc, cmd):
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try:
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pty_proc.write(cmd + "\r\n")
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pty_proc.flush()
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print(f"[DEBUG] Sent command: {cmd}")
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except Exception as e:
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print(f"[DEBUG] Failed to send command: {e}")
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# ==========================================================
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# ==================== KEYBOARD HANDLER ===================
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def keyboard_listener():
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while not stop_flag.is_set():
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key = readchar.readkey()
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if key.lower() == '[':
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previous_track()
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elif key.lower() == ']':
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next_track()
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elif key == '\'':
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toggle_pause()
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elif key == '\\':
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change_mode()
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# ==========================================================
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# ======================== MAIN ===========================
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def main():
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mutex = acquire_single_instance("Global\\q3aLauncherAndMp3Playback")
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if mutex is None:
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print("Another instance is already running.")
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sys.exit(1)
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global playlist, ra3_maps, pty_proc, playlist_path, ra3_maps_path
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print(f"Loading Quake 3 Arena...")
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# Use debug paths if enabled
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game_exe = DEBUG_GAME_EXE if DEBUG else DEFAULT_GAME_EXE
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playlist_path = DEBUG_PLAYLIST if DEBUG else DEFAULT_PLAYLIST
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ra3_maps_path = DEBUG_RA3_MAPS if DEBUG else DEFAULT_RA3_MAPS
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# Load playlist and map list
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playlist = load_playlist(playlist_path)
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if not playlist:
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print("Playlist is empty!")
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return
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#if not ra3_maps:
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# print("RA3 maps list is empty!")
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# return
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# Initialize pygame mixer
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pygame.mixer.init()
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# Start playlist watcher thread
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playlist_thread = threading.Thread(target=playlist_watcher,args=(playlist_path,), daemon=True)
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playlist_thread.start()
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## Start keyboard listener thread
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#kb_thread = threading.Thread(target=keyboard_listener, daemon=True)
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#kb_thread.start()
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# Start track watcher thread
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watcher_thread = threading.Thread(target=track_watcher, daemon=True)
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watcher_thread.start()
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# Launch quake process via PTY
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try:
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pty_proc = winpty.PtyProcess.spawn([game_exe, "--showterminalconsole",] + sys.argv[1:] )
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except Exception as e:
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print(f"Failed to start game: {e}")
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return
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# Monitor the game output
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try:
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monitor_game(pty_proc)
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except KeyboardInterrupt:
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print("Exiting...")
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finally:
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stop_flag.set()
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stop_playback()
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pty_proc.close()
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pygame.mixer.quit()
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if __name__ == "__main__":
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main()
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# ==========================================================
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