New day, new build

This commit is contained in:
edschuy95 2026-01-22 01:05:38 -05:00
parent d32b83f790
commit f564cea776
2 changed files with 184 additions and 75 deletions

View file

@ -22,7 +22,7 @@ import pygame
shutdown_event = threading.Event()
# ========================= CONFIG =========================
DEBUG = True # Set True to enable debug overrides
DEBUG = False # Set True to enable debug overrides
# Default paths (used if not in debug mode)
DEFAULT_WIN_GAME_EXE = r"./qgame.dll"
@ -93,23 +93,73 @@ ANSI_ESCAPE_RE = re.compile(
# ==========================================================
# ===================== UTILITY FUNCTIONS =================
# Strip Quake-style color codes (^ followed by any character)
_QUAKE_COLOR_RE = re.compile(r"\^.")
def _strip_quake_colors(text):
return _QUAKE_COLOR_RE.sub("", text)
def find_pk3_subfolders(base_path):
"""
Returns a list of subfolder names under base_path that contain
Returns a list of strings for each subfolder under base_path that contains
at least one .pk3 file.
The list always begins with:
baseq3\nQuake III Arena
Each subsequent entry is formatted as:
folder_name + "\n" + description
"""
base = Path(base_path)
matches = []
# Always start with baseq3
results = ["baseq3\nQuake III Arena"]
if not base.is_dir():
return matches
return results
for entry in base.iterdir():
if entry.is_dir():
if any(f.is_file() and f.suffix.lower() == ".pk3" for f in entry.iterdir()):
matches.append(entry.name)
if not entry.is_dir():
continue
return matches
folder_name = entry.name
folder_name_lower = folder_name.lower()
# Skip baseq3 during scan (already added)
if folder_name_lower == "baseq3":
continue
# Check for at least one .pk3 file
has_pk3 = any(
f.is_file() and f.suffix.lower() == ".pk3"
for f in entry.iterdir()
)
if not has_pk3:
continue
# Special-case missionpack
if folder_name_lower == "missionpack":
results.append(f"{folder_name}\nQuake III Team Arena")
continue
# Description.txt handling
description_file = entry / "description.txt"
if description_file.is_file():
try:
with description_file.open("r", encoding="utf-8", errors="ignore") as f:
first_line = _strip_quake_colors(f.readline().strip())
if first_line:
results.append(f"{folder_name}\n{first_line}")
else:
results.append(f"{folder_name}\nNo description available")
except OSError:
results.append(f"{folder_name}\nNo description available")
else:
results.append(f"{folder_name}\nNo description available")
return results
def acquire_single_instance(lockfile_base: str):
"""
@ -579,36 +629,35 @@ def main():
watcher_thread = threading.Thread(target=track_watcher, daemon=True)
watcher_thread.start()
# # # Launch quake process via subprocess
# pty_proc = subprocess.Popen(
# [game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
# stdin=subprocess.PIPE,
# stdout=subprocess.PIPE,
# stderr=subprocess.STDOUT,
# bufsize=0, # unbuffered
# universal_newlines=False)
chosen_mod = None
run_mod = []
if "fs_game" not in sys.argv[1:]:
game_path = Path(game_exe)
items = find_pk3_subfolders(game_path.parent)
items = ["choice1","choice2","choice 3.","a","b","c","d"]
menu = TextMenu(
items,
width=30,
height=5,
title="Choose your stink",
border_fg="dark gray",
border_bg="dark red",
width=60,
height=20,
title="Quake III Arena mod loader menu",
border_fg="light red",
border_bg="black",
inside_fg="dark red",
inside_bg="black",
selected_fg="black",
selected_bg="dark red",
selected_bg="light red",
timeout=10
)
choice=menu.show()
chosen_mod = choice.split("\n", 1)[0]
print(f"You selected: {choice}")
if chosen_mod != None:
run_mod = ["+set", "fs_game", chosen_mod]
if os.name == "nt":
pty_proc = subprocess.Popen(
[game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
@ -620,7 +669,7 @@ def main():
master_fd, slave_fd = pty.openpty()
pty_proc = subprocess.Popen(
[game_exe, "+set", "ttycon", "1"] + sys.argv[1:],
[game_exe, "+set", "ttycon", "1"] + run_mod + sys.argv[1:],
stdin=slave_fd,
stdout=slave_fd,
stderr=slave_fd,

View file

@ -83,7 +83,36 @@ class TextMenu:
self._timeout_alarm = None
self.last_click_time = 0
self.last_click_pos = (0, 0) # Store last click position (x, y)
self.last_clicked_index = -1 # Track which menu item was last clicked
self.double_click_threshold = 0.3 # seconds
self.position_threshold = 5 # pixels tolerance for position matching
# Calculate the effective content width (accounting for borders and internal padding)
content_width = width - 5 # subtract 3 to account for borders and internal padding
# Function to center text by adding spaces to the left only, supporting newlines
def center_text(text, total_width):
if '\n' in text:
# Split text into lines and center each line individually
lines = text.split('\n')
centered_lines = []
for line in lines:
if len(line) >= total_width:
centered_lines.append(line)
else:
total_padding = total_width - len(line)
left_padding = total_padding // 2
centered_lines.append(' ' * left_padding + line)
return '\n'.join(centered_lines)
else:
# Single line text
text_len = len(text)
if text_len >= total_width:
return text
total_padding = total_width - text_len
left_padding = total_padding // 2
return ' ' * left_padding + text
# Custom button class that handles enter/space differently
class SelectableButton(urwid.Button):
@ -92,6 +121,8 @@ class TextMenu:
def keypress(self, size, key):
if key in ('enter', ' '):
# For enter/space, trigger activation without generating click signal
# Also cancel timeout here to ensure immediate response
self._parent_menu._cancel_timeout()
self._emit('activate')
return None
return super().keypress(size, key)
@ -99,21 +130,39 @@ class TextMenu:
# Buttons with proper click handling
self.menu_widgets = []
for i, c in enumerate(choices):
btn = SelectableButton(c)
# Add a newline prefix for better spacing, then center the text
spaced_text = '\n' + c # Add newline prefix
centered_text = center_text(spaced_text, content_width)
btn = SelectableButton(centered_text)
btn._parent_menu = self # Reference to parent menu for timeout control
# Store original text without the newline prefix for return purposes
original_choice = c
def make_click_handler(choice_text, index):
def click_handler(button):
# Handle mouse clicks with double-click detection
now = time.time()
# Check if this is a double-click
if now - self.last_click_time < self.double_click_threshold:
# Double-click detected - return the selection
# Store mouse coordinates when this click handler runs
current_pos = (getattr(self, 'mouse_x', 0), getattr(self, 'mouse_y', 0))
# Check if this is a double-click (same item, timing, and position match)
is_same_item = (index == self.last_clicked_index)
is_timely = (now - self.last_click_time < self.double_click_threshold)
pos_match = (abs(current_pos[0] - self.last_click_pos[0]) <= self.position_threshold and
abs(current_pos[1] - self.last_click_pos[1]) <= self.position_threshold)
if is_same_item and is_timely and pos_match:
# Double-click detected on the same item - return the selection
self._cancel_timeout()
self.selected = choice_text
self.selected = choice_text # Use original text without prefix/newline
raise urwid.ExitMainLoop()
else:
# Single click - just focus the item (like keyboard navigation)
# Single click or click on different item - just focus the item
self._cancel_timeout()
self.last_clicked_index = index
self.last_click_pos = current_pos
self.list_walker.set_focus(index)
self.last_click_time = now
@ -122,18 +171,56 @@ class TextMenu:
def make_activate_handler(choice_text):
def activate_handler(button):
# Handle enter/space activation
# Timeout already canceled in button's keypress method
# But call it again to be safe and ensure consistency with click handler
self._cancel_timeout()
self.selected = choice_text
self.selected = choice_text # Use original text without prefix/newline
raise urwid.ExitMainLoop()
return activate_handler
urwid.connect_signal(btn, 'click', make_click_handler(c, i))
urwid.connect_signal(btn, 'activate', make_activate_handler(c))
self.menu_widgets.append(urwid.AttrMap(btn, None, focus_map='selected'))
urwid.connect_signal(btn, 'click', make_click_handler(original_choice, i)) # Use original text for selection
urwid.connect_signal(btn, 'activate', make_activate_handler(original_choice)) # Use original text for selection
# Scrollable ListBox
attr_mapped_btn = urwid.AttrMap(btn, None, focus_map='selected')
self.menu_widgets.append(attr_mapped_btn)
# Custom ListBox that intercepts navigation keys and mouse events
class TimedListBox(urwid.ListBox):
def keypress(self, size, key):
# Cancel timeout for navigation keys and mouse wheel
if key in ('up', 'down', 'page up', 'page down', 'home', 'end'):
self.parent_obj._cancel_timeout()
# Process the key normally
result = super().keypress(size, key)
# Return the result (None if handled, otherwise the unhandled key)
return result
def mouse_event(self, size, event, button, col, row, focus):
# Store mouse coordinates for double-click detection
if event == 'mouse press':
# Store the mouse coordinates when a click occurs
self.parent_obj.mouse_x = col
self.parent_obj.mouse_y = row
# Handle mouse wheel events
if button == 4: # Mouse wheel up
self.parent_obj._cancel_timeout()
self.keypress(size, 'up')
return True
elif button == 5: # Mouse wheel down
self.parent_obj._cancel_timeout()
self.keypress(size, 'down')
return True
# Call parent mouse_event method for other mouse events
return super().mouse_event(size, event, button, col, row, focus)
# Scrollable ListBox with timeout handling
self.list_walker = urwid.SimpleFocusListWalker(self.menu_widgets)
self.listbox = urwid.ListBox(self.list_walker)
self.listbox = TimedListBox(self.list_walker)
self.listbox.parent_obj = self # Provide access to parent methods
self.listbox = urwid.AttrMap(self.listbox, 'inside')
# Fix height
@ -160,7 +247,7 @@ class TextMenu:
self.loop = urwid.MainLoop(
self.frame,
palette=self.palette,
unhandled_input=self._unhandled_input,
#unhandled_input=self._unhandled_input,
handle_mouse=True
)
@ -171,33 +258,6 @@ class TextMenu:
self._timeout_alarm = None
self.linebox.set_title(self.title) # restore original title
# Keyboard or mouse input - handle ALL input types
def _unhandled_input(self, key):
# Cancel timeout on ANY input
self._cancel_timeout()
# Handle Enter key immediately (like double-click behavior)
if key in ('enter', ' '):
focus_widget, _ = self.listbox.get_focus()
if focus_widget:
# Get the button text from the nested widgets
btn_text = focus_widget.original_widget.base_widget.get_label()
self.selected = btn_text
raise urwid.ExitMainLoop()
elif key == 'esc':
self.selected = None
raise urwid.ExitMainLoop()
# Handle navigation keys that should stop timer but not select
elif key in ('up', 'down', 'page up', 'page down'):
# Timer already cancelled above, just continue
# Navigation already changes focus automatically
pass
# Handle mouse events that should stop timer
elif isinstance(key, tuple) and len(key) >= 3 and key[0].startswith('mouse'):
# This catches mouse events like ('mouse press', 1, x, y)
# Timer already cancelled above, continue with normal processing
pass
# Timeout exit
def _timeout_exit(self, loop, user_data=None):
self.selected = None
@ -215,7 +275,7 @@ class TextMenu:
self.linebox.set_title(f"{self.title} ({math.ceil(remaining)}s)")
# Schedule next update in 0.1s for precise timing
# Schedule next update in 0.1s for precise tracking
self._timeout_alarm = loop.set_alarm_in(0.1, self._update_timer)
def show(self):