Getting close to a complete app.
This commit is contained in:
parent
9cd3bc15c9
commit
90fd0cd571
1 changed files with 229 additions and 14 deletions
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@ -1,3 +1,4 @@
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from math import fabs
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import threading
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import threading
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import time
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import time
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import os
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import os
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@ -5,6 +6,7 @@ import sys
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import random
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import random
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import re
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import re
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import tkinter as tk
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import tkinter as tk
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import psutil
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from pathlib import Path
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from pathlib import Path
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import queue
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import queue
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from tkinter import CURRENT
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from tkinter import CURRENT
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@ -16,6 +18,37 @@ import pygame
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import readchar
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import readchar
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import winpty.ptyprocess
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import winpty.ptyprocess
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import winpty
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import winpty
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import ctypes
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from ctypes import wintypes
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# Win32 constants
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SPI_GETMOUSE = 0x0003
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SPI_SETMOUSE = 0x0004
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SPIF_SENDCHANGE = 0x02
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# Console event constants
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CTRL_C_EVENT = 0
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CTRL_BREAK_EVENT = 1
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CTRL_CLOSE_EVENT = 2
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CTRL_LOGOFF_EVENT = 5
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CTRL_SHUTDOWN_EVENT = 6
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user32 = ctypes.WinDLL("user32", use_last_error=True)
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kernel32 = ctypes.WinDLL("kernel32", use_last_error=True)
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# Event to signal shutdown
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shutdown_event = threading.Event()
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ERROR_ALREADY_EXISTS = 183
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SystemParametersInfo = user32.SystemParametersInfoW
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SystemParametersInfo.argtypes = (
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wintypes.UINT, # uiAction
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wintypes.UINT, # uiParam
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ctypes.POINTER(ctypes.c_int), # pvParam (int[3])
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wintypes.UINT # fWinIni
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)
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SystemParametersInfo.restype = wintypes.BOOL
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# ========================= CONFIG =========================
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# ========================= CONFIG =========================
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@ -36,6 +69,7 @@ VOLUME_STEP = 0.1 # step for W/S volume control
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# ==========================================================
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# ==========================================================
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# ====================== GLOBAL STATE =====================
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# ====================== GLOBAL STATE =====================
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ra3_maps_path = "."
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playlist = []
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playlist = []
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playlist_index = 0
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playlist_index = 0
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current_mode = "shuffle" # sequential, shuffle, loop
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current_mode = "shuffle" # sequential, shuffle, loop
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@ -49,10 +83,11 @@ current_song = "nosong"
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playlist_path = "undefined"
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playlist_path = "undefined"
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ra3_maps = set()
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ra3_maps = set()
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song_queue = queue.Queue()
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song_queue = queue.Queue()
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WasPointerPrecisionEnabled = False
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ANSI_ESCAPE_RE = re.compile(
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ANSI_ESCAPE_RE = re.compile(
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r'''
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r'''
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\x1B(?:
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\x1B(?:
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[78] # ESC 7, ESC 8 (DEC save/restore)
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[78] # ESC 7, ESC 8 (DEC save/restore)
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| \[ [0-?]* [ -/]* [@-~] # CSI sequences
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| \[ [0-?]* [ -/]* [@-~] # CSI sequences
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| \] .*? (?:\x07|\x1B\\) # OSC sequences
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| \] .*? (?:\x07|\x1B\\) # OSC sequences
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| [@-Z\\-_] # Other 7-bit C1 controls
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| [@-Z\\-_] # Other 7-bit C1 controls
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@ -65,6 +100,150 @@ ANSI_ESCAPE_RE = re.compile(
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# ==========================================================
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# ==========================================================
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# ===================== UTILITY FUNCTIONS =================
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# ===================== UTILITY FUNCTIONS =================
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def console_handler(ctrl_type):
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print(f"Control event: {ctrl_type}")
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if ctrl_type == CTRL_CLOSE_EVENT:
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print("\n[X] Console close requested! Signaling cleanup...")
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shutdown_event.set() # Signal main thread to clean up
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return True # We've handled it
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return False # Let other events pass
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# Convert Python function to C callback
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HandlerRoutine = ctypes.WINFUNCTYPE(ctypes.c_bool, ctypes.c_uint)
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handler = HandlerRoutine(console_handler)
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ctypes.windll.kernel32.SetConsoleCtrlHandler(handler, True)
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def track_game_focus( game_pid, poll_interval=0.1, debounce_time=0.3,):
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"""
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Tracks focus for a fullscreen game by PID.
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- Runs code ONLY when focus state changes
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- Handles fullscreen window recreation
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- Debounces rapid transitions
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"""
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global WasPointerPrecisionEnabled, volume
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user32 = ctypes.WinDLL("user32", use_last_error=True)
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user32.GetForegroundWindow.restype = wintypes.HWND
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user32.GetWindowThreadProcessId.argtypes = (
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wintypes.HWND,
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ctypes.POINTER(wintypes.DWORD),
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)
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user32.GetWindowThreadProcessId.restype = wintypes.DWORD
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focused = False
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last_state_change = 0.0
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while True:
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hwnd = user32.GetForegroundWindow()
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pid = wintypes.DWORD()
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is_focused = False
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if hwnd:
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user32.GetWindowThreadProcessId(hwnd, ctypes.byref(pid))
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is_focused = (pid.value == game_pid)
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now = time.monotonic()
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# ---------- STATE CHANGE DETECTION ----------
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if is_focused != focused:
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# Debounce to avoid flicker during fullscreen transitions
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if now - last_state_change >= debounce_time:
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focused = is_focused
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last_state_change = now
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if focused:
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print("[DEBUG] Game gained focus")
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#print("[DEBUG] Restoring music volume")
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#pygame.mixer.music.set_volume(volume)
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if WasPointerPrecisionEnabled:
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print("[DEBUG] Disabling mouse pointer precision")
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set_pointer_precision(False)
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# Example:
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# set_pointer_precision(False)
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# pause_background_tasks()
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# lower_system_volume()
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else:
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# ==========================================
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# FOCUS LOST (focused -> unfocused)
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# ADD YOUR "FOCUS LOST" CODE HERE
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# ==========================================
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print("[DEBUG] Game lost focus")
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#print("[DEBUG] Muting music")
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#pygame.mixer.music.set_volume(0)
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if WasPointerPrecisionEnabled:
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print("[DEBUG] Restoring mouse pointer precision")
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set_pointer_precision(True)
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# Example:
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# set_pointer_precision(True)
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# resume_background_tasks()
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# restore_system_volume()
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# --------------------------------------------
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time.sleep(poll_interval)
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def acquire_single_instance(name: str):
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handle = kernel32.CreateMutexW(
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None, # lpMutexAttributes
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False, # bInitialOwner
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name # lpName
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)
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if not handle:
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raise ctypes.WinError(ctypes.get_last_error())
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if kernel32.GetLastError() == ERROR_ALREADY_EXISTS:
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kernel32.CloseHandle(handle)
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return None
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return handle
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def is_pointer_precision_enabled():
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"""
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Returns True if Windows 'Enhance pointer precision' is enabled.
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"""
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mouse_params = (ctypes.c_int * 3)()
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if not SystemParametersInfo(
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SPI_GETMOUSE,
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0,
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mouse_params,
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0
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):
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raise ctypes.WinError(ctypes.get_last_error())
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# mouse_params[2]: 0 = off, 1 = on
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return mouse_params[2] != 0
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def set_pointer_precision(enabled: bool):
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"""
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Enables or disables Windows 'Enhance pointer precision'.
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"""
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mouse_params = (ctypes.c_int * 3)()
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if not SystemParametersInfo(
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SPI_GETMOUSE,
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0,
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mouse_params,
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0
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):
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raise ctypes.WinError(ctypes.get_last_error())
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mouse_params[2] = 1 if enabled else 0
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if not SystemParametersInfo(
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SPI_SETMOUSE,
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0,
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mouse_params,
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SPIF_SENDCHANGE
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):
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raise ctypes.WinError(ctypes.get_last_error())
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def strip_ansi(text: str) -> str:
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def strip_ansi(text: str) -> str:
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return ANSI_ESCAPE_RE.sub("", text)
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return ANSI_ESCAPE_RE.sub("", text)
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@ -162,11 +341,16 @@ def load_playlist(playlist_path):
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def load_ra3_maps(path):
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def load_ra3_maps(path):
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maps = set()
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maps = set()
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with open(path, "r", encoding="utf-8") as f:
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try:
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for line in f:
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with open(path, "r", encoding="utf-8") as f:
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line = line.strip()
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for line in f:
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if line:
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line = line.strip()
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maps.add(line.lower())
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if line:
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maps.add(line.lower())
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except PermissionError:
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# File is locked by another process (e.g., Notepad)
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# Decide how your app should behave
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return set()
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return maps
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return maps
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def next_track():
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def next_track():
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@ -246,7 +430,7 @@ def monitor_game(pty_proc):
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buffer = ""
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buffer = ""
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while not stop_flag.is_set():
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while not stop_flag.is_set() or shutdown_event.is_set():
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try:
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try:
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data = pty_proc.read(1024)
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data = pty_proc.read(1024)
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if not data:
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if not data:
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@ -266,19 +450,19 @@ def monitor_game(pty_proc):
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#print(f"[GAME RAW] {repr(line)}")
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#print(f"[GAME RAW] {repr(line)}")
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handle_game_line(line, pty_proc)
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handle_game_line(line, pty_proc)
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except EOFError:
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except EOFError or KeyboardInterrupt:
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break
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break
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def handle_game_line(line, pty_proc):
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def handle_game_line(line, pty_proc):
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global volume, current_map
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global volume, current_map, ra3_maps, ra3_maps_path
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global serverstatus_sent, map_checked
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global serverstatus_sent, map_checked
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if "--- Common Initialization Complete ---" in line:
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if "--- Common Initialization Complete ---" in line:
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threading.Timer(3.0, lambda: send_command(pty_proc,"s_musicVolume")).start()
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threading.Timer(1.0, lambda: send_command(pty_proc,"s_musicVolume")).start()
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if current_mode == "shuffle":
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if current_mode == "shuffle":
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global playlist_index
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global playlist_index
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playlist_index = random.randint(0, len(playlist) - 1)
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playlist_index = random.randint(0, len(playlist) - 1)
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threading.Timer(7.0, play_current).start()
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threading.Timer(2.0, play_current).start()
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elif line.startswith("s_musicVolume") and "\"s_musicVolume\" is:" in line:
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elif line.startswith("s_musicVolume") and "\"s_musicVolume\" is:" in line:
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svolume = parse_music_volume(line)
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svolume = parse_music_volume(line)
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if svolume > 0:
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if svolume > 0:
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@ -287,21 +471,25 @@ def handle_game_line(line, pty_proc):
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pygame.mixer.music.set_volume(volume)
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pygame.mixer.music.set_volume(volume)
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print(f"[DEBUG] Set music volume to {volume} by game client.")
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print(f"[DEBUG] Set music volume to {volume} by game client.")
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elif line.startswith("]\\nexttrack"):
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elif line.startswith("]\\nexttrack"):
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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if current_map in ra3_maps:
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next_track()
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next_track()
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else:
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\prevtrack"):
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elif line.startswith("]\\prevtrack"):
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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if current_map in ra3_maps:
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previous_track()
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previous_track()
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else:
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\pausetrack"):
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elif line.startswith("]\\pausetrack"):
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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if current_map in ra3_maps:
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toggle_pause()
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toggle_pause()
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else:
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else:
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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threading.Timer(.1, lambda: send_command(pty_proc,f"echo Music controls only available for RA3 maps.")).start()
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elif line.startswith("]\\musicmode"):
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elif line.startswith("]\\musicmode"):
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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if current_map in ra3_maps:
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change_mode()
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change_mode()
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else:
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else:
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@ -311,6 +499,7 @@ def handle_game_line(line, pty_proc):
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elif "mapname" in line.lower() and serverstatus_sent and not map_checked:
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elif "mapname" in line.lower() and serverstatus_sent and not map_checked:
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current_map = line.split()[-1].lower()
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current_map = line.split()[-1].lower()
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map_checked = True
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map_checked = True
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ra3_maps = load_ra3_maps(ra3_maps_path)
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if current_map in ra3_maps:
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if current_map in ra3_maps:
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print(f"[DEBUG] Known map: {current_map}. Advancing track.")
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print(f"[DEBUG] Known map: {current_map}. Advancing track.")
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next_track()
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next_track()
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@ -349,9 +538,15 @@ def keyboard_listener():
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# ======================== MAIN ===========================
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# ======================== MAIN ===========================
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def main():
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def main():
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global playlist, ra3_maps, pty_proc, playlist_path
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mutex = acquire_single_instance("Global\\Ra3WithMp3")
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print(f"RA3 MP3 Player - returning RA3 to greatness!")
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if mutex is None:
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print("Another instance is already running.")
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sys.exit(1)
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global playlist, ra3_maps, pty_proc, playlist_path, ra3_maps_path, WasPointerPrecisionEnabled
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print(f"Loading Rocket Arena 3 with MP3 playback.")
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# Use debug paths if enabled
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# Use debug paths if enabled
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game_exe = DEBUG_GAME_EXE if DEBUG else DEFAULT_GAME_EXE
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game_exe = DEBUG_GAME_EXE if DEBUG else DEFAULT_GAME_EXE
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@ -390,13 +585,31 @@ def main():
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screenWidth = root.winfo_screenwidth()
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screenWidth = root.winfo_screenwidth()
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screenHeight = root.winfo_screenheight()
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screenHeight = root.winfo_screenheight()
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argsProc = sys.argv[1:]
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args_lower = [arg.lower() for arg in argsProc]
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args_for_game = [""]
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if "--no_match_res" in args_lower:
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args_for_game = ["com_skipIntroVideo", "1", "-skipmovies"] + sys.argv[1:]
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else:
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args_for_game = ["+set", "r_mode", "-1", "+set", "r_customWidth", f"{screenWidth}", "+set", "r_customHeight", f"{screenHeight}", "+set", "com_skipIntroVideo", "1", "-skipmovies"] + sys.argv[1:]
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||||||
|
WasPointerPrecisionEnabled=is_pointer_precision_enabled()
|
||||||
|
|
||||||
|
if WasPointerPrecisionEnabled:
|
||||||
|
set_pointer_precision(False)
|
||||||
|
|
||||||
# Launch quake process via PTY
|
# Launch quake process via PTY
|
||||||
try:
|
try:
|
||||||
pty_proc = winpty.PtyProcess.spawn([game_exe, "+set", "r_mode", "-1", "+set", "r_customWidth", f"{screenWidth}", "+set", "r_customHeight", f"{screenHeight}"] + sys.argv[1:])
|
pty_proc = winpty.PtyProcess.spawn([game_exe] + args_for_game)
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
print(f"Failed to start game via PTY: {e}")
|
print(f"Failed to start game via PTY: {e}")
|
||||||
return
|
return
|
||||||
|
|
||||||
|
game_pid = pty_proc.pid
|
||||||
|
|
||||||
|
threading.Thread(target=track_game_focus, args=(game_pid,), daemon=True).start()
|
||||||
|
|
||||||
# Monitor the game output
|
# Monitor the game output
|
||||||
try:
|
try:
|
||||||
monitor_game(pty_proc)
|
monitor_game(pty_proc)
|
||||||
|
|
@ -407,6 +620,8 @@ def main():
|
||||||
stop_playback()
|
stop_playback()
|
||||||
pty_proc.close()
|
pty_proc.close()
|
||||||
pygame.mixer.quit()
|
pygame.mixer.quit()
|
||||||
|
if WasPointerPrecisionEnabled:
|
||||||
|
set_pointer_precision(True)
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
main()
|
main()
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue