RA3_MP3_Player/textmenu.py

232 lines
8.3 KiB
Python
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import urwid
import sys
import os
import time
import threading
import queue
import math
# Detect if running in a real terminal
def is_real_terminal():
if not sys.stdout.isatty():
return False
if os.name == 'nt':
vs_vars = ["PYCHARM_HOSTED", "VSCODE_PID", "TERM_PROGRAM"]
for var in vs_vars:
if var in os.environ:
return False
return True
# Fallback menu for non-terminal consoles with timeout note in input prompt
def fallback_menu(choices, title="Menu", timeout=None):
print(f"=== {title} ===")
for i, c in enumerate(choices, 1):
print(f"{i}. {c}")
prompt = "Enter choice number"
if timeout is not None:
prompt += f" (times out in {timeout}s)"
prompt += ": "
if timeout is None:
while True:
try:
sel = int(input(prompt))
if 1 <= sel <= len(choices):
return choices[sel - 1]
except ValueError:
pass
print("Invalid input. Try again.")
else:
q = queue.Queue()
def get_input():
try:
val = input(prompt)
q.put(val)
except Exception:
q.put(None)
t = threading.Thread(target=get_input, daemon=True)
t.start()
start_time = time.time()
while True:
try:
val = q.get_nowait()
if val is None:
return None
sel = int(val)
if 1 <= sel <= len(choices):
return choices[sel - 1]
except queue.Empty:
if time.time() - start_time > timeout:
return None
time.sleep(0.05)
except ValueError:
print("Invalid input. Try again.")
t = threading.Thread(target=get_input, daemon=True)
t.start()
class TextMenu:
def __init__(self, choices, width=40, height=10, title="Menu",
border_fg="white", border_bg="dark blue",
inside_fg="white", inside_bg="black",
selected_fg="black", selected_bg="light gray",
timeout=None):
self.choices = choices
self.width = width
self.height = height
self.title = title
self.selected = None
self.timeout = timeout
self._start_time = None
self._timeout_alarm = None
self.last_click_time = 0
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self.double_click_threshold = 0.3 # seconds
# Custom button class that handles enter/space differently
class SelectableButton(urwid.Button):
signals = urwid.Button.signals + ['activate'] # Add our custom signal
def keypress(self, size, key):
if key in ('enter', ' '):
# For enter/space, trigger activation without generating click signal
self._emit('activate')
return None
return super().keypress(size, key)
# Buttons with proper click handling
self.menu_widgets = []
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for i, c in enumerate(choices):
btn = SelectableButton(c)
def make_click_handler(choice_text, index):
def click_handler(button):
# Handle mouse clicks with double-click detection
now = time.time()
# Check if this is a double-click
if now - self.last_click_time < self.double_click_threshold:
# Double-click detected - return the selection
self._cancel_timeout()
self.selected = choice_text
raise urwid.ExitMainLoop()
else:
# Single click - just focus the item (like keyboard navigation)
self.list_walker.set_focus(index)
self.last_click_time = now
return click_handler
def make_activate_handler(choice_text):
def activate_handler(button):
# Handle enter/space activation
self._cancel_timeout()
self.selected = choice_text
raise urwid.ExitMainLoop()
return activate_handler
urwid.connect_signal(btn, 'click', make_click_handler(c, i))
urwid.connect_signal(btn, 'activate', make_activate_handler(c))
self.menu_widgets.append(urwid.AttrMap(btn, None, focus_map='selected'))
# Scrollable ListBox
self.list_walker = urwid.SimpleFocusListWalker(self.menu_widgets)
self.listbox = urwid.ListBox(self.list_walker)
self.listbox = urwid.AttrMap(self.listbox, 'inside')
# Fix height
self.box_adapter = urwid.BoxAdapter(self.listbox, self.height)
# LineBox with border and title
self.linebox = urwid.LineBox(self.box_adapter, title=self.title)
linebox_colored = urwid.AttrMap(self.linebox, 'border')
# Fix width and center
self.frame = urwid.Filler(
urwid.Padding(linebox_colored, align='center', width=self.width),
valign='middle'
)
# Color palette
self.palette = [
('border', border_fg, border_bg),
('inside', inside_fg, inside_bg),
('selected', selected_fg, selected_bg),
]
# MainLoop
self.loop = urwid.MainLoop(
self.frame,
palette=self.palette,
unhandled_input=self._unhandled_input,
handle_mouse=True
)
# Cancel timeout and restore title
def _cancel_timeout(self):
if self._timeout_alarm is not None:
self.loop.remove_alarm(self._timeout_alarm)
self._timeout_alarm = None
self.linebox.set_title(self.title) # restore original title
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# Keyboard or mouse input - handle ALL input types
def _unhandled_input(self, key):
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# Cancel timeout on ANY input
self._cancel_timeout()
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# Handle Enter key immediately (like double-click behavior)
if key in ('enter', ' '):
focus_widget, _ = self.listbox.get_focus()
if focus_widget:
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# Get the button text from the nested widgets
btn_text = focus_widget.original_widget.base_widget.get_label()
self.selected = btn_text
raise urwid.ExitMainLoop()
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elif key == 'esc':
self.selected = None
raise urwid.ExitMainLoop()
# Handle navigation keys that should stop timer but not select
elif key in ('up', 'down', 'page up', 'page down'):
# Timer already cancelled above, just continue
# Navigation already changes focus automatically
pass
# Handle mouse events that should stop timer
elif isinstance(key, tuple) and len(key) >= 3 and key[0].startswith('mouse'):
# This catches mouse events like ('mouse press', 1, x, y)
# Timer already cancelled above, continue with normal processing
pass
# Timeout exit
def _timeout_exit(self, loop, user_data=None):
self.selected = None
raise urwid.ExitMainLoop()
# Update countdown in title, precise timing
def _update_timer(self, loop, user_data=None):
elapsed = time.time() - self._start_time
remaining = self.timeout - elapsed
if remaining <= 0:
self.linebox.set_title(self.title)
self._timeout_exit(loop)
return
self.linebox.set_title(f"{self.title} ({math.ceil(remaining)}s)")
# Schedule next update in 0.1s for precise timing
self._timeout_alarm = loop.set_alarm_in(0.1, self._update_timer)
def show(self):
"""Show menu and return selected item. Returns None if timeout expires."""
if not is_real_terminal():
return fallback_menu(self.choices, title=self.title, timeout=self.timeout)
# Start countdown immediately
if self.timeout is not None:
self._start_time = time.time()
self._update_timer(self.loop) # show countdown immediately
self.loop.run()
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return self.selected